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  • 微信打飞机大战游戏代码网页版-js/javascript

    正文概述 知事网   2014-04-26 11:04   638

    微信飞机大战刚推出那一会,激起了无数用户的童年回忆,仿佛一下回到了童年的那个快乐时光!这里有做出网页版的微信飞机大战,一天可不止5次机会哦,可以无限玩!有兴趣的友友可以体验一下哦!

    把挑战得分在本文下方留言板中分享出来哦!

    微信飞机大战网页版

    html代码:

    <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
    <html>
    <head>
    <title></title>
    <meta http-equiv="content" content="text/html" charset="utf-8"/>
    <link rel="stylesheet" type="text/css" href="css/main.css"/>
    </head>
    
    <body>
    <div id="contentdiv">
    <div id="startdiv">
    <button onclick="begin()">开始游戏</button>
    </div>
    <div id="maindiv">
    <div id="scorediv">
    <label>分数:</label>
    <label id="label">0</label>
    </div>
    <div id="suspenddiv">
    <button>继续</button><br/>
    <button>重新开始</button><br/>
    <button>回到主页</button>
    </div>
    <div id="enddiv">
    <p>飞机大战分数</p>
    <p id="planscore">0</p>
    <div><button onclick="jixu()">继续</button></div>
    </div>
    </div>
    </div>
    <script type="text/javascript" src="js/main.js"></script>
    </body>
    </html>
    

    JS代码:

    //获得主界面
    var mainDiv=document.getElementById("maindiv");
    //获得开始界面
    var startdiv=document.getElementById("startdiv");
    //获得游戏中分数显示界面
    var scorediv=document.getElementById("scorediv");
    //获得分数界面
    var scorelabel=document.getElementById("label");
    //获得暂停界面
    var suspenddiv=document.getElementById("suspenddiv");
    //获得游戏结束界面
    var enddiv=document.getElementById("enddiv");
    //获得游戏结束后分数统计界面
    var planscore=document.getElementById("planscore");
    //初始化分数
    var scores=0;
    
    /*
    创建飞机类
    */
    function plan(hp,X,Y,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc){
    this.planX=X;
    this.planY=Y;
    this.imagenode=null;
    this.planhp=hp;
    this.planscore=score;
    this.plansizeX=sizeX;
    this.plansizeY=sizeY;
    this.planboomimage=boomimage;
    this.planisdie=false;
    this.plandietimes=0;
    this.plandietime=dietime;
    this.plansudu=sudu;
    //行为
    /*
    移动行为
    */
    this.planmove=function(){
    if(scores<=50000){
    this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+"px";
    }
    else if(scores>50000&&scores<=100000){
    this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+1+"px";
    }
    else if(scores>100000&&scores<=150000){
    this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+2+"px";
    }
    else if(scores>150000&&scores<=200000){
    this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+3+"px";
    }
    else if(scores>200000&&scores<=300000){
    this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+4+"px";
    }
    else{
    this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+5+"px";
    }
    }
    this.init=function(){
    this.imagenode=document.createElement("img");
    this.imagenode.style.left=this.planX+"px";
    this.imagenode.style.top=this.planY+"px";
    this.imagenode.src=imagesrc;
    mainDiv.appendChild(this.imagenode);
    }
    this.init();
    }
    
    /*
    创建子弹类
    */
    function bullet(X,Y,sizeX,sizeY,imagesrc){
    this.bulletX=X;
    this.bulletY=Y;
    this.bulletimage=null;
    this.bulletattach=1;
    this.bulletsizeX=sizeX;
    this.bulletsizeY=sizeY;
    //行为
    /*
    移动行为
    */
    this.bulletmove=function(){
    this.bulletimage.style.top=this.bulletimage.offsetTop-20+"px";
    }
    this.init=function(){
    this.bulletimage=document.createElement("img");
    this.bulletimage.style.left= this.bulletX+"px";
    this.bulletimage.style.top= this.bulletY+"px";
    this.bulletimage.src=imagesrc;
    mainDiv.appendChild(this.bulletimage);
    }
    this.init();
    }
    
    /*
    创建单行子弹类
    */
    function oddbullet(X,Y){
    bullet.call(this,X,Y,6,14,"image/bullet1.png");
    }
    
    /*
    创建敌机类
    */
    function enemy(hp,a,b,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc){
    plan.call(this,hp,random(a,b),-100,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc);
    }
    //产生min到max之间的随机数
    function random(min,max){
    return Math.floor(min+Math.random()*(max-min));
    }
    
    /*
    创建本方飞机类
    */
    function ourplan(X,Y){
    var imagesrc="image/我的飞机.gif";
    plan.call(this,1,X,Y,66,80,0,660,0,"image/本方飞机爆炸.gif",imagesrc);
    this.imagenode.setAttribute('id','ourplan');
    }
    
    /*
    创建本方飞机
    */
    var selfplan=new ourplan(120,485);
    //移动事件
    var ourPlan=document.getElementById('ourplan');
    var yidong=function(){
    var oevent=window.event||arguments[0];
    var chufa=oevent.srcElement||oevent.target;
    var selfplanX=oevent.clientX-500;
    var selfplanY=oevent.clientY;
    ourPlan.style.left=selfplanX-selfplan.plansizeX/2+"px";
    ourPlan.style.top=selfplanY-selfplan.plansizeY/2+"px";
    // document.getElementsByTagName('img')[0].style.left=selfplanX-selfplan.plansizeX/2+"px";
    // document.getElementsByTagName('img')[0]..style.top=selfplanY-selfplan.plansizeY/2+"px";
    }
    /*
    暂停事件
    */
    var number=0;
    var zanting=function(){
    if(number==0){
    suspenddiv.style.display="block";
    if(document.removeEventListener){
    mainDiv.removeEventListener("mousemove",yidong,true);
    bodyobj.removeEventListener("mousemove",bianjie,true);
    }
    else if(document.detachEvent){
    mainDiv.detachEvent("onmousemove",yidong);
    bodyobj.detachEvent("onmousemove",bianjie);
    }
    clearInterval(set);
    number=1;
    }
    else{
    suspenddiv.style.display="none";
    if(document.addEventListener){
    mainDiv.addEventListener("mousemove",yidong,true);
    bodyobj.addEventListener("mousemove",bianjie,true);
    }
    else if(document.attachEvent){
    mainDiv.attachEvent("onmousemove",yidong);
    bodyobj.attachEvent("onmousemove",bianjie);
    }
    set=setInterval(start,20);
    number=0;
    }
    }
    //判断本方飞机是否移出边界,如果移出边界,则取消mousemove事件,反之加上mousemove事件
    var bianjie=function(){
    var oevent=window.event||arguments[0];
    var bodyobjX=oevent.clientX;
    var bodyobjY=oevent.clientY;
    if(bodyobjX<505||bodyobjX>815||bodyobjY<0||bodyobjY>568){
    if(document.removeEventListener){
    mainDiv.removeEventListener("mousemove",yidong,true);
    }
    else if(document.detachEvent){
    mainDiv.detachEvent("onmousemove",yidong);
    }
    }
    else{
    if(document.addEventListener){
    mainDiv.addEventListener("mousemove",yidong,true);
    }
    else if(document.attachEvent){
    mainDiv.attachEvent("nomousemove",yidong);
    }
    }
    }
    //暂停界面重新开始事件
    //function chongxinkaishi(){
    // location.reload(true);
    // startdiv.style.display="none";
    // maindiv.style.display="block";
    //}
    var bodyobj=document.getElementsByTagName("body")[0];
    if(document.addEventListener){
    //为本方飞机添加移动和暂停
    mainDiv.addEventListener("mousemove",yidong,true);
    //为本方飞机添加暂停事件
    selfplan.imagenode.addEventListener("click",zanting,true);
    //为body添加判断本方飞机移出边界事件
    bodyobj.addEventListener("mousemove",bianjie,true);
    //为暂停界面的继续按钮添加暂停事件
    suspenddiv.getElementsByTagName("button")[0].addEventListener("click",zanting,true);
    // suspenddiv.getElementsByTagName("button")[1].addEventListener("click",chongxinkaishi,true);
    //为暂停界面的返回主页按钮添加事件
    suspenddiv.getElementsByTagName("button")[2].addEventListener("click",jixu,true);
    }
    else if(document.attachEvent){
    //为本方飞机添加移动
    mainDiv.attachEvent("onmousemove",yidong);
    //为本方飞机添加暂停事件
    selfplan.imagenode.attachEvent("onclick",zanting);
    //为body添加判断本方飞机移出边界事件
    bodyobj.attachEvent("onmousemove",bianjie);
    //为暂停界面的继续按钮添加暂停事件
    suspenddiv.getElementsByTagName("button")[0].attachEvent("onclick",zanting);
    // suspenddiv.getElementsByTagName("button")[1].attachEvent("click",chongxinkaishi,true);
    //为暂停界面的返回主页按钮添加事件
    suspenddiv.getElementsByTagName("button")[2].attachEvent("click",jixu,true);
    }
    //初始化隐藏本方飞机
    selfplan.imagenode.style.display="none";
    
    /*
    敌机对象数组
    */
    var enemys=[];
    
    /*
    子弹对象数组
    */
    var bullets=[];
    var mark=0;
    var mark1=0;
    var backgroundPositionY=0;
    /*
    开始函数
    */
    function start(){
    mainDiv.style.backgroundPositionY=backgroundPositionY+"px";
    backgroundPositionY+=0.5;
    if(backgroundPositionY==568){
    backgroundPositionY=0;
    }
    mark++;
    /*
    创建敌方飞机
    */
    
    if(mark==20){
    mark1++;
    //中飞机
    if(mark1%5==0){
    enemys.push(new enemy(6,25,274,46,60,5000,360,random(1,3),"image/中飞机爆炸.gif","image/enemy3_fly_1.png"));
    }
    //大飞机
    if(mark1==20){
    enemys.push(new enemy(12,57,210,110,164,30000,540,1,"image/大飞机爆炸.gif","image/enemy2_fly_1.png"));
    mark1=0;
    }
    //小飞机
    else{
    enemys.push(new enemy(1,19,286,34,24,1000,360,random(1,4),"image/小飞机爆炸.gif","image/enemy1_fly_1.png"));
    }
    mark=0;
    }
    
    /*
    移动敌方飞机
    */
    var enemyslen=enemys.length;
    for(var i=0;i<enemyslen;i++){
    if(enemys[i].planisdie!=true){
    enemys[i].planmove();
    }
    /*
    如果敌机超出边界,删除敌机
    */
    if(enemys[i].imagenode.offsetTop>568){
    mainDiv.removeChild(enemys[i].imagenode);
    enemys.splice(i,1);
    enemyslen--;
    }
    //当敌机死亡标记为true时,经过一段时间后清除敌机
    if(enemys[i].planisdie==true){
    enemys[i].plandietimes+=20;
    if(enemys[i].plandietimes==enemys[i].plandietime){
    mainDiv.removeChild(enemys[i].imagenode);
    enemys.splice(i,1);
    enemyslen--;
    }
    }
    }
    
    /*
    创建子弹
    */
    if(mark%5==0){
    bullets.push(new oddbullet(parseInt(selfplan.imagenode.style.left)+31,parseInt(selfplan.imagenode.style.top)-10));
    }
    
    /*
    移动子弹
    */
    var bulletslen=bullets.length;
    for(var i=0;i<bulletslen;i++){
    bullets[i].bulletmove();
    /*
    如果子弹超出边界,删除子弹
    */
    if(bullets[i].bulletimage.offsetTop<0){
    mainDiv.removeChild(bullets[i].bulletimage);
    bullets.splice(i,1);
    bulletslen--;
    }
    }
    
    /*
    碰撞判断
    */
    for(var k=0;k<bulletslen;k++){
    for(var j=0;j<enemyslen;j++){
    //判断碰撞本方飞机
    if(enemys[j].planisdie==false){
    if(enemys[j].imagenode.offsetLeft+enemys[j].plansizeX>=selfplan.imagenode.offsetLeft&&enemys[j].imagenode.offsetLeft<=selfplan.imagenode.offsetLeft+selfplan.plansizeX){
    if(enemys[j].imagenode.offsetTop+enemys[j].plansizeY>=selfplan.imagenode.offsetTop+40&&enemys[j].imagenode.offsetTop<=selfplan.imagenode.offsetTop-20+selfplan.plansizeY){
    //碰撞本方飞机,游戏结束,统计分数
    selfplan.imagenode.src="image/本方飞机爆炸.gif";
    enddiv.style.display="block";
    planscore.innerHTML=scores;
    if(document.removeEventListener){
    mainDiv.removeEventListener("mousemove",yidong,true);
    bodyobj.removeEventListener("mousemove",bianjie,true);
    }
    else if(document.detachEvent){
    mainDiv.detachEvent("onmousemove",yidong);
    bodyobj.removeEventListener("mousemove",bianjie,true);
    }
    clearInterval(set);
    }
    }
    //判断子弹与敌机碰撞
    if((bullets[k].bulletimage.offsetLeft+bullets[k].bulletsizeX>enemys[j].imagenode.offsetLeft)&&(bullets[k].bulletimage.offsetLeft<enemys[j].imagenode.offsetLeft+enemys[j].plansizeX)){
    if(bullets[k].bulletimage.offsetTop<=enemys[j].imagenode.offsetTop+enemys[j].plansizeY&&bullets[k].bulletimage.offsetTop+bullets[k].bulletsizeY>=enemys[j].imagenode.offsetTop){
    //敌机血量减子弹攻击力
    enemys[j].planhp=enemys[j].planhp-bullets[k].bulletattach;
    //敌机血量为0,敌机图片换为爆炸图片,死亡标记为true,计分
    if(enemys[j].planhp==0){
    scores=scores+enemys[j].planscore;
    scorelabel.innerHTML=scores;
    enemys[j].imagenode.src=enemys[j].planboomimage;
    enemys[j].planisdie=true;
    }
    //删除子弹
    mainDiv.removeChild(bullets[k].bulletimage);
    bullets.splice(k,1);
    bulletslen--;
    break;
    }
    }
    }
    }
    }
    }
    /*
    开始游戏按钮点击事件
    */
    var set;
    function begin(){
    
    startdiv.style.display="none";
    mainDiv.style.display="block";
    selfplan.imagenode.style.display="block";
    scorediv.style.display="block";
    /*
    调用开始函数
    */
    set=setInterval(start,20);
    }
    //游戏结束后点击继续按钮事件
    function jixu(){
    location.reload(true);
    }
    
    /*
    完成界面的初始化
    敌方小飞机一个
    我方飞机一个
    */
    

    CSS样式:

    *{
    margin: 0;
    padding: 0;
    }
    #contentdiv{
    position: absolute;
    left: 500px;
    }
    #startdiv{
    width: 320px;
    height: 568px;
    background-image: url(../image/开始背景.png);
    }
    button{
    outline: none;
    }
    #startdiv button{
    position: absolute;
    top: 500px;
    left: 82px;
    width: 150px;
    height: 30px;
    border: 1px solid black;
    border-radius: 30px;
    background-color: #c4c9ca;
    }
    #maindiv{
    width: 320px;
    height: 568px;
    background-image:url(../image/background_1.png) ;
    display: none;
    }
    #maindiv img{
    position: absolute;
    z-index: 1;
    }
    #scorediv{
    font-size: 16px;
    font-weight: bold;
    position: absolute;
    top: 10px;
    left: 10px;
    display: none;
    }
    #scorediv{
    font-size: 18px;
    font-weight: bold;
    }
    #suspenddiv{
    position: absolute;
    top: 210px;
    left: 82px;
    display: none;
    z-index: 2;
    }
    #suspenddiv button{
    width: 150px;
    height: 30px;
    margin-bottom: 20px;
    border: 1px solid black;
    border-radius: 30px;
    background-color: #c4c9ca;
    }
    #enddiv{
    position: absolute;
    top: 210px;
    left: 75px;
    border: 1px solid gray;
    border-radius: 5px;
    text-align: center;
    background-color:#d7ddde;
    display: none;
    z-index: 2;
    }
    .plantext{
    width: 160px;
    height: 30px;
    line-height: 30px;
    font-size: 16px;
    font-weight: bold;
    }
    #planscore{
    width: 160px;
    height: 80px;
    line-height: 80px;
    border-top: 1px solid gray;
    border-bottom: 1px solid gray;
    font-size: 16px;
    font-weight: bold;
    }
    #enddiv div{
    width: 160px;
    height: 50px;
    }
    #enddiv div button{
    margin-top:10px ;
    width: 90px;
    height: 30px;
    border: 1px solid gray;
    border-radius: 30px;
    }
    

    开始游戏

    下载地址


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